An appearance for 
    
PolylineGeometry that supports shading with materials.
| Name | Type | Description | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| options | Object | optional
                
                
                
            
                Object with the following properties: 
 | 
Example:
const primitive = new Cesium.Primitive({
  geometryInstances : new Cesium.GeometryInstance({
    geometry : new Cesium.PolylineGeometry({
      positions : Cesium.Cartesian3.fromDegreesArray([
        0.0, 0.0,
        5.0, 0.0
      ]),
      width : 10.0,
      vertexFormat : Cesium.PolylineMaterialAppearance.VERTEX_FORMAT
    })
  }),
  appearance : new Cesium.PolylineMaterialAppearance({
    material : Cesium.Material.fromType('Color')
  })
});See:
Members
static constant Cesium.PolylineMaterialAppearance.VERTEX_FORMAT : VertexFormat
    The 
VertexFormat that all PolylineMaterialAppearance instances
are compatible with. This requires position and st attributes.
    When 
true, the geometry is expected to be closed so
PolylineMaterialAppearance#renderState has backface culling enabled.
This is always false for PolylineMaterialAppearance.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
false
    
    
    
    
    
    
    
    The GLSL source code for the fragment shader.
    The material used to determine the fragment color.  Unlike other 
PolylineMaterialAppearance
properties, this is not read-only, so an appearance's material can change on the fly.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
Material.ColorTypeSee:
    The WebGL fixed-function state to use when rendering the geometry.
The render state can be explicitly defined when constructing a PolylineMaterialAppearance
instance, or it is set implicitly via PolylineMaterialAppearance#translucent
and PolylineMaterialAppearance#closed.
    When 
true, the geometry is expected to appear translucent so
PolylineMaterialAppearance#renderState has alpha blending enabled.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
true
    
    
    
    
    
    
    
readonly vertexFormat : VertexFormat
    The 
VertexFormat that this appearance instance is compatible with.
A geometry can have more vertex attributes and still be compatible - at a
potential performance cost - but it can't have less.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
PolylineMaterialAppearance.VERTEX_FORMAT
    The GLSL source code for the vertex shader.
Methods
    Procedurally creates the full GLSL fragment shader source.  For 
PolylineMaterialAppearance,
this is derived from PolylineMaterialAppearance#fragmentShaderSource and PolylineMaterialAppearance#material.
Returns:
    The full GLSL fragment shader source.
    
    Creates a render state.  This is not the final render state instance; instead,
it can contain a subset of render state properties identical to the render state
created in the context.
Returns:
    The render state.
    
    Determines if the geometry is translucent based on 
PolylineMaterialAppearance#translucent and Material#isTranslucent.
Returns:
true if the appearance is translucent.
