A spline that evaluates to a constant value. Although this follows the 
    
Spline interface,
it does not maintain an internal array of times since its value never changes.
| Name | Type | Description | 
|---|---|---|
| value | Number | Cartesian3 | Quaternion | The constant value that the spline evaluates to. | 
Example:
const position = new Cesium.Cartesian3(1.0, 2.0, 3.0);
const spline = new Cesium.ConstantSpline(position);
const p0 = spline.evaluate(0.0);See:
Members
readonly value : Number|Cartesian3|Quaternion
    The constant value that the spline evaluates to.
Methods
    Clamps the given time to the period covered by the spline.
    
| Name | Type | Description | 
|---|---|---|
| time | Number | The time. | 
Returns:
    The time, clamped to the animation period.
    
evaluate(time, result) → Number|Cartesian3|Quaternion
    Evaluates the curve at a given time.
    
| Name | Type | Description | 
|---|---|---|
| time | Number | The time at which to evaluate the curve. | 
| result | Cartesian3 | Quaternion | optional The object onto which to store the result. | 
Returns:
    The modified result parameter or the value that the constant spline represents.
    
    Finds an index 
    
i in times such that the parameter
time is in the interval [times[i], times[i + 1]].
Since a constant spline has no internal times array, this will throw an error.
| Name | Type | Description | 
|---|---|---|
| time | Number | The time. | 
Throws:
- 
    DeveloperError : findTimeInterval cannot be called on a ConstantSpline.
    Wraps the given time to the period covered by the spline.
    
| Name | Type | Description | 
|---|---|---|
| time | Number | The time. | 
Returns:
    The time, wrapped around to the updated animation.
    
