Functions for computing the intersection between geometries such as rays, planes, triangles, and ellipsoids.
        
        
Methods
static Cesium.IntersectionTests.grazingAltitudeLocation(ray, ellipsoid) → Cartesian3
    Provides the point along the ray which is nearest to the ellipsoid.
    
| Name | Type | Description | 
|---|---|---|
| ray | Ray | The ray. | 
| ellipsoid | Ellipsoid | The ellipsoid. | 
Returns:
    The nearest planetodetic point on the ray.
    
static Cesium.IntersectionTests.lineSegmentPlane(endPoint0, endPoint1, plane, result) → Cartesian3
    Computes the intersection of a line segment and a plane.
    
| Name | Type | Description | 
|---|---|---|
| endPoint0 | Cartesian3 | An end point of the line segment. | 
| endPoint1 | Cartesian3 | The other end point of the line segment. | 
| plane | Plane | The plane. | 
| result | Cartesian3 | optional The object onto which to store the result. | 
Returns:
    The intersection point or undefined if there is no intersection.
    
Example:
const origin = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883);
const normal = ellipsoid.geodeticSurfaceNormal(origin);
const plane = Cesium.Plane.fromPointNormal(origin, normal);
const p0 = new Cesium.Cartesian3(...);
const p1 = new Cesium.Cartesian3(...);
// find the intersection of the line segment from p0 to p1 and the tangent plane at origin.
const intersection = Cesium.IntersectionTests.lineSegmentPlane(p0, p1, plane);static Cesium.IntersectionTests.lineSegmentSphere(p0, p1, sphere, result) → Interval
    Computes the intersection points of a line segment with a sphere.
    
| Name | Type | Description | 
|---|---|---|
| p0 | Cartesian3 | An end point of the line segment. | 
| p1 | Cartesian3 | The other end point of the line segment. | 
| sphere | BoundingSphere | The sphere. | 
| result | Interval | optional The result onto which to store the result. | 
Returns:
    The interval containing scalar points along the ray or undefined if there are no intersections.
    
static Cesium.IntersectionTests.lineSegmentTriangle(v0, v1, p0, p1, p2, cullBackFaces, result) → Cartesian3
    Computes the intersection of a line segment and a triangle.
    
| Name | Type | Default | Description | 
|---|---|---|---|
| v0 | Cartesian3 | The an end point of the line segment. | |
| v1 | Cartesian3 | The other end point of the line segment. | |
| p0 | Cartesian3 | The first vertex of the triangle. | |
| p1 | Cartesian3 | The second vertex of the triangle. | |
| p2 | Cartesian3 | The third vertex of the triangle. | |
| cullBackFaces | Boolean | false | optional
                
                
                
            
                If true, will only compute an intersection with the front face of the triangle
                 and return undefined for intersections with the back face. | 
| result | Cartesian3 | optional
                
                
                
            
                The Cartesian3onto which to store the result. | 
Returns:
    The intersection point or undefined if there is no intersections.
    
static Cesium.IntersectionTests.rayEllipsoid(ray, ellipsoid) → Interval
    Computes the intersection points of a ray with an ellipsoid.
    
| Name | Type | Description | 
|---|---|---|
| ray | Ray | The ray. | 
| ellipsoid | Ellipsoid | The ellipsoid. | 
Returns:
    The interval containing scalar points along the ray or undefined if there are no intersections.
    
static Cesium.IntersectionTests.rayPlane(ray, plane, result) → Cartesian3
    Computes the intersection of a ray and a plane.
    
| Name | Type | Description | 
|---|---|---|
| ray | Ray | The ray. | 
| plane | Plane | The plane. | 
| result | Cartesian3 | optional The object onto which to store the result. | 
Returns:
    The intersection point or undefined if there is no intersections.
    
static Cesium.IntersectionTests.raySphere(ray, sphere, result) → Interval
    Computes the intersection points of a ray with a sphere.
    
| Name | Type | Description | 
|---|---|---|
| ray | Ray | The ray. | 
| sphere | BoundingSphere | The sphere. | 
| result | Interval | optional The result onto which to store the result. | 
Returns:
    The interval containing scalar points along the ray or undefined if there are no intersections.
    
static Cesium.IntersectionTests.rayTriangle(ray, p0, p1, p2, cullBackFaces, result) → Cartesian3
    Computes the intersection of a ray and a triangle as a Cartesian3 coordinate.
Implements  Fast Minimum Storage Ray/Triangle Intersection by Tomas Moller and Ben Trumbore.
    
| Name | Type | Default | Description | 
|---|---|---|---|
| ray | Ray | The ray. | |
| p0 | Cartesian3 | The first vertex of the triangle. | |
| p1 | Cartesian3 | The second vertex of the triangle. | |
| p2 | Cartesian3 | The third vertex of the triangle. | |
| cullBackFaces | Boolean | false | optional
                
                
                
            
                If true, will only compute an intersection with the front face of the triangle
                 and return undefined for intersections with the back face. | 
| result | Cartesian3 | optional
                
                
                
            
                The Cartesian3onto which to store the result. | 
Returns:
    The intersection point or undefined if there is no intersections.
    
    Computes the intersection of a ray and a triangle as a parametric distance along the input ray. The result is negative when the triangle is behind the ray.
Implements  Fast Minimum Storage Ray/Triangle Intersection by Tomas Moller and Ben Trumbore.
    
| Name | Type | Default | Description | 
|---|---|---|---|
| ray | Ray | The ray. | |
| p0 | Cartesian3 | The first vertex of the triangle. | |
| p1 | Cartesian3 | The second vertex of the triangle. | |
| p2 | Cartesian3 | The third vertex of the triangle. | |
| cullBackFaces | Boolean | false | optional
                
                
                
            
                If true, will only compute an intersection with the front face of the triangle
                 and return undefined for intersections with the back face. | 
Returns:
    The intersection as a parametric distance along the ray, or undefined if there is no intersection.
    
    Computes the intersection of a triangle and a plane
    
| Name | Type | Description | 
|---|---|---|
| p0 | Cartesian3 | First point of the triangle | 
| p1 | Cartesian3 | Second point of the triangle | 
| p2 | Cartesian3 | Third point of the triangle | 
| plane | Plane | Intersection plane | 
Returns:
    An object with properties 
    
positions and indices, which are arrays that represent three triangles that do not cross the plane. (Undefined if no intersection exists)
Example:
const origin = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883);
const normal = ellipsoid.geodeticSurfaceNormal(origin);
const plane = Cesium.Plane.fromPointNormal(origin, normal);
const p0 = new Cesium.Cartesian3(...);
const p1 = new Cesium.Cartesian3(...);
const p2 = new Cesium.Cartesian3(...);
// convert the triangle composed of points (p0, p1, p2) to three triangles that don't cross the plane
const triangles = Cesium.IntersectionTests.trianglePlaneIntersection(p0, p1, p2, plane);