The viewing frustum is defined by 6 planes.
Each plane is represented by a 
    
Cartesian4 object, where the x, y, and z components
define the unit vector normal to the plane, and the w component is the distance of the
plane from the origin/camera position.
| Name | Type | Description | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| options | Object | optional
                
                
                
            
                An object with the following properties: 
 | 
Example:
const frustum = new Cesium.PerspectiveOffCenterFrustum({
    left : -1.0,
    right : 1.0,
    top : 1.0,
    bottom : -1.0,
    near : 1.0,
    far : 100.0
});See:
Members
    Defines the bottom clipping plane.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
undefined
    
    
    
    
    
    
    
    The distance of the far plane.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
500000000.0
    
    
    
    
    
    
    
readonly infiniteProjectionMatrix : Matrix4
    Gets the perspective projection matrix computed from the view frustum with an infinite far plane.
        
            
    Defines the left clipping plane.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
undefined
    
    
    
    
    
    
    
    The distance of the near plane.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
1.0
    
    
    
    
    
    
    
readonly projectionMatrix : Matrix4
    Gets the perspective projection matrix computed from the view frustum.
        
            
    Defines the right clipping plane.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
undefined
    
    
    
    
    
    
    
    Defines the top clipping plane.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
undefined
    
    
    
    
    
    
    
Methods
    Returns a duplicate of a PerspectiveOffCenterFrustum instance.
    
| Name | Type | Description | 
|---|---|---|
| result | PerspectiveOffCenterFrustum | optional The object onto which to store the result. | 
Returns:
    The modified result parameter or a new PerspectiveFrustum instance if one was not provided.
    
computeCullingVolume(position, direction, up) → CullingVolume
    Creates a culling volume for this frustum.
    
| Name | Type | Description | 
|---|---|---|
| position | Cartesian3 | The eye position. | 
| direction | Cartesian3 | The view direction. | 
| up | Cartesian3 | The up direction. | 
Returns:
    A culling volume at the given position and orientation.
    
Example:
// Check if a bounding volume intersects the frustum.
const cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp);
const intersect = cullingVolume.computeVisibility(boundingVolume);
    Compares the provided PerspectiveOffCenterFrustum componentwise and returns
    
true if they are equal, false otherwise.
| Name | Type | Description | 
|---|---|---|
| other | PerspectiveOffCenterFrustum | optional The right hand side PerspectiveOffCenterFrustum. | 
Returns:
true if they are equal, false otherwise.
    Compares the provided PerspectiveOffCenterFrustum componentwise and returns
    
true if they pass an absolute or relative tolerance test,
false otherwise.
| Name | Type | Default | Description | 
|---|---|---|---|
| other | PerspectiveOffCenterFrustum | The right hand side PerspectiveOffCenterFrustum. | |
| relativeEpsilon | Number | The relative epsilon tolerance to use for equality testing. | |
| absoluteEpsilon | Number | relativeEpsilon | optional The absolute epsilon tolerance to use for equality testing. | 
Returns:
true if this and other are within the provided epsilon, false otherwise.
getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result) → Cartesian2
    Returns the pixel's width and height in meters.
    
| Name | Type | Description | 
|---|---|---|
| drawingBufferWidth | Number | The width of the drawing buffer. | 
| drawingBufferHeight | Number | The height of the drawing buffer. | 
| distance | Number | The distance to the near plane in meters. | 
| pixelRatio | Number | The scaling factor from pixel space to coordinate space. | 
| result | Cartesian2 | The object onto which to store the result. | 
Returns:
    The modified result parameter or a new instance of 
    
Cartesian2 with the pixel's width and height in the x and y properties, respectively.
Throws:
- 
    DeveloperError : drawingBufferWidth must be greater than zero.
- 
    DeveloperError : drawingBufferHeight must be greater than zero.
- 
    DeveloperError : pixelRatio must be greater than zero.
Examples:
// Example 1
// Get the width and height of a pixel.
const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 1.0, scene.pixelRatio, new Cesium.Cartesian2());// Example 2
// Get the width and height of a pixel if the near plane was set to 'distance'.
// For example, get the size of a pixel of an image on a billboard.
const position = camera.position;
const direction = camera.direction;
const toCenter = Cesium.Cartesian3.subtract(primitive.boundingVolume.center, position, new Cesium.Cartesian3());      // vector from camera to a primitive
const toCenterProj = Cesium.Cartesian3.multiplyByScalar(direction, Cesium.Cartesian3.dot(direction, toCenter), new Cesium.Cartesian3()); // project vector onto camera direction vector
const distance = Cesium.Cartesian3.magnitude(toCenterProj);
const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, distance, scene.pixelRatio, new Cesium.Cartesian2());