Monitors the frame rate (frames per second) in a
Scene
and raises an event if the frame rate is
lower than a threshold. Later, if the frame rate returns to the required level, a separate event is raised.
To avoid creating multiple FrameRateMonitors for a single Scene
, use FrameRateMonitor.fromScene
instead of constructing an instance explicitly.
Name | Type | Description | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
optional
Object with the following properties:
|
Members
The default frame rate monitoring settings. These settings are used when
FrameRateMonitor.fromScene
needs to create a new frame rate monitor, and for any settings that are not passed to the
FrameRateMonitor
constructor.
Gets the most recently computed average frames-per-second over the last
samplingWindow
.
This property may be undefined if the frame rate has not been computed.
lowFrameRate : Event
Gets the event that is raised when a low frame rate is detected. The function will be passed
the
Scene
instance as its first parameter and the average number of frames per second
over the sampling window as its second parameter.
Gets or sets the minimum frames-per-second that are required for acceptable performance after
the end of the warmup period. If the frame rate averages less than this during any
samplingWindow
after the warmupPeriod
, the
lowFrameRate
event will be raised and the page will redirect to the redirectOnLowFrameRateUrl
, if any.
Gets or sets the minimum frames-per-second that are required for acceptable performance during
the warmup period. If the frame rate averages less than this during any
samplingWindow
during the warmupPeriod
, the
lowFrameRate
event will be raised and the page will redirect to the redirectOnLowFrameRateUrl
, if any.
nominalFrameRate : Event
Gets the event that is raised when the frame rate returns to a normal level after having been low.
The function will be passed the
Scene
instance as its first parameter and the average
number of frames per second over the sampling window as its second parameter.
Gets or sets the length of time to wait at startup and each time the page becomes visible (i.e. when the user
switches back to the tab) before starting to measure performance, in seconds.
Gets or sets the length of the sliding window over which to compute the average frame rate, in seconds.
Gets the
Scene
instance for which to monitor performance.
Gets or sets the length of the warmup period, in seconds. During the warmup period, a separate
(usually lower) frame rate is required.
Methods
static Cesium.FrameRateMonitor.fromScene(scene) → FrameRateMonitor
Gets the
FrameRateMonitor
for a given scene. If the scene does not yet have
a FrameRateMonitor
, one is created with the FrameRateMonitor.defaultSettings
.
Name | Type | Description |
---|---|---|
scene |
Scene |
The scene for which to get the FrameRateMonitor . |
Returns:
The scene's
FrameRateMonitor
.
Unsubscribes this instance from all events it is listening to.
Once an object is destroyed, it should not be used; calling any function other than
isDestroyed
will result in a DeveloperError
exception. Therefore,
assign the return value (undefined
) to the object as done in the example.
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other than
If this object was destroyed, it should not be used; calling any function other than
isDestroyed
will result in a DeveloperError
exception.
Returns:
True if this object was destroyed; otherwise, false.
Pauses monitoring of the frame rate. To resume monitoring,
FrameRateMonitor#unpause
must be called once for each time this function is called.
Resumes monitoring of the frame rate. If
FrameRateMonitor#pause
was called
multiple times, this function must be called the same number of times in order to
actually resume monitoring.