An appearance for 
    
GeometryInstance instances with color attributes and
PolylineGeometry or GroundPolylineGeometry.
This allows several geometry instances, each with a different color, to
be drawn with the same Primitive.
| Name | Type | Description | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| options | Object | optional
                
                
                
            
                Object with the following properties: 
 | 
Example:
// A solid white line segment
const primitive = new Cesium.Primitive({
  geometryInstances : new Cesium.GeometryInstance({
    geometry : new Cesium.PolylineGeometry({
      positions : Cesium.Cartesian3.fromDegreesArray([
        0.0, 0.0,
        5.0, 0.0
      ]),
      width : 10.0,
      vertexFormat : Cesium.PolylineColorAppearance.VERTEX_FORMAT
    }),
    attributes : {
      color : Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(1.0, 1.0, 1.0, 1.0))
    }
  }),
  appearance : new Cesium.PolylineColorAppearance({
    translucent : false
  })
});Members
static constant Cesium.PolylineColorAppearance.VERTEX_FORMAT : VertexFormat
    The 
VertexFormat that all PolylineColorAppearance instances
are compatible with. This requires only a position attribute.
    When 
true, the geometry is expected to be closed so
PolylineColorAppearance#renderState has backface culling enabled.
This is always false for PolylineColorAppearance.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
false
    
    
    
    
    
    
    
    The GLSL source code for the fragment shader.
    This property is part of the 
Appearance interface, but is not
used by PolylineColorAppearance since a fully custom fragment shader is used.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
undefined
    
    
    
    
    
    
    
    The WebGL fixed-function state to use when rendering the geometry.
The render state can be explicitly defined when constructing a PolylineColorAppearance
instance, or it is set implicitly via PolylineColorAppearance#translucent.
    When 
true, the geometry is expected to appear translucent so
PolylineColorAppearance#renderState has alpha blending enabled.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
true
    
    
    
    
    
    
    
readonly vertexFormat : VertexFormat
    The 
VertexFormat that this appearance instance is compatible with.
A geometry can have more vertex attributes and still be compatible - at a
potential performance cost - but it can't have less.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
PolylineColorAppearance.VERTEX_FORMAT
    The GLSL source code for the vertex shader.
Methods
    Procedurally creates the full GLSL fragment shader source.
Returns:
    The full GLSL fragment shader source.
    
    Creates a render state.  This is not the final render state instance; instead,
it can contain a subset of render state properties identical to the render state
created in the context.
Returns:
    The render state.
    
    Determines if the geometry is translucent based on 
PolylineColorAppearance#translucent.
Returns:
true if the appearance is translucent.
